Mixes two materials by applying a "shellac" material to another. Supports the same kind of diffuse mapping as Standard material, but also provides fully raytraced reflections and refractions, along with other effects such as fluorescence.Ĭontains a material that has been rendered to a texture, as well as the original material upon which the texture is based. Lets you apply multiple sub-materials to a single object's sub-objects. Lets you morph between materials using the Morpher modifier. The effect is similar to using a matte in filmmaking. Supports import and export of data from the Lightscape product.ĭisplays the environment but receives shadows. Can use a mask or a simple amount control.Ĭontains two materials, one for the front and one for the back faces of an object.Ĭreates cartoon effects with flat shading and "inked" borders. Possible realism when used with photometric lights and radiosity. Required for calculating advanced lighting, but it can enhance the result.Īrchitectural material are physical properties, so it provides the greatest Including light tracing and radiosity solutions. Used to fine-tune the effects of a material on Advanced Lighting, If you want to change this, press this button and the Material/Map Browser is displayed.
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